In editor mode this would be easy - the flavor text would just pop up in a box in the item browser. How can we apply Magic's success in this regard to Overgrowth? One really direct way would be to give inventory items some associated flavor text. It's important to keep story from interfering with gameplay. For example, Metal Gear Solid 4 got a lot of criticism for being half cutscenes. In most games, whether on paper or on screen, players don't want to be bogged down with lots of reading or force fed stories. Magic's flavoring is a great example of implicit storytelling. 'Mana producing artifacts' for three of the Ravnica guilds. For example, the Boros guild focuses on fast, small creatures whereas the Selesnya guild concentrates on slower but bigger beasts. Each guild has its own special mechanics and design tendencies. For example, in the Ravnica set's story, there are four competing guilds. Third, the actual card mechanics are carefully thought out to reflect the setting. Artists are given detailed style guides and you can get a great feel for what is going on just by looking at the illustrations. Each set of Magic cards takes place in a unique environment with a unique story. Second, card art depicts a consistent and specific world. First, many cards have flavor text, which are little sayings, character quotes, and observations at the bottoms of the cards. The cards accomplish this storytelling through three primary outlets. Sure, there are Magic novels and other expanded universe media, but these only add to an already flavorful world. Magic somehow manages to tell compelling stories directly through the cards. Giving every card, species, weapon, etc a viable use is a way of making the 'balanced' rock-paper-scissors gameplay that players tend to enjoy. For example, it may seem cool at first to have rats that can be totally dominated by the other species, but I think it will be more interesting in the end for the rats to have their own redeeming skill set. I think we can apply this principle more or less directly to Overgrowth. Whereas in the past I struggled to make workable decks out of hundreds of cards, now I can pick up a random pack of 75 and immediately pick half of them to form a pretty powerful deck. I think this evolution has made Magic a lot more accessible. This is not just because useless cards are rarely printed anymore it's also because each card is designed to have more synergy with other cards in its set. Pretty much every card can find a useful place in the right deck, and even the really bad cards tend to have interesting or unusual mechanics that at least make them fun to consider. These days, Magic prints very few dull cards. New cards are all at least kind of interesting. Blockchain technology drives the game economy.Old cards (shown above) had inconsistent coolness. Through gameplay, every player is bringing value into the community and into the game’s economy. Ultimately anybody is able to play the blockchain game. To play Synergy of Serra there’s no need for gamers to deal with plugins, fees or any blockchain knowledge. Calystral is working on making the game technically as approachable as it can be. Play to Earn will assist Synergy of Serra in educating people about digital assets, blockchain and the play-to-earn business model. There’s no exchange of money, but only one of skills and knowledge.īoth Synergy of Serra and Play to Earn have the same idea in mind: to share knowledge and empower gamers by allowing them ownership over digital assets through play-to-earn. That’s what this partnership is all about. As a community we have the responsibility to spread the word and educate people. What is blockchain? Is it different from bitcoin? What is an NFT? Why is a digital item valuable? These are simple questions that need lots of explaining to many people. Play to Earn and the game studio will work together on educating people about the play-to-earn business model and everything that comes with it.įrom inside our blockchain gaming bubble everything seems so simple, but the majority of the world lives outside our bubble. Synergy of Serra is being developed by the Germany-based studio Calystral. Play to Earn is proud to announce a partnership with Synergy of Serra, an upcoming blockchain trading card game entirely build around the concept and business model of play-to-earn. What’s the Play-to-Earn Business Model? expand_more.What is Learn and Earn Crypto? expand_more.How to Get Started in Play-to-Earn expand_more.The Sandbox Review & Crypto Game Guide expand_more.Spider Tanks Guide: How to Play, Features, Pros and Cons expand_more.Illuvium Guide: How to Play, Features, Pros and Cons expand_more.ev.io Review & Crypto Game Guide expand_more.Blankos Block Party Review & Crypto Game Guide expand_more.Axie Infinity Review & Game Guide expand_more.
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